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Making Sense of Technology
Technology can often be a confusing landscape to navigate. Our guide aims to help you on that journey, written in plain language and helping you to learn from others’ experience.
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Glossary of Terms
| Technology | Definition | Considerations |
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| Access Control | Physical and digital systems which validate, govern, and authorise access into areas of a venue, based upon preset rules or role within the venue – ie press accreditation enabling photographers access pitchside or event ticket holders to access specific turnstiles / blocks of a stadium, controlling safety and security |
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| Artificial Intelligence (AI) | Technology systems that incorporate a level of automated decision-making and intelligence so as to reduce or eliminate altogether human input |
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| Augmented & Virtual Reality (AR/VR) | VR: a digitally-created virtual world with which a user can interact, often by use of a VR headset. AR: the projection of digital content, information, or data overlaid upon live or recorded video feeds onto screens /phones /headsets etc to augment the experience. e.g. individual player performance stats or commercial sponsor messaging displayed on a live video feed of a match, following the player in real time |
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| Building Management System (BMS) | Sometimes referred to as a Building Automation System (BAS)is a centralised, computer‑based solution which is used to monitor, control, and optimise the performance of variety of building services to improve the efficiency and sustainability of each platform, reducing lifetime costs of maintenance and replacement of the building fucntions. It brings together multiple building functions into one platform so facility teams can operate the building more efficiently, safely, and sustainably |
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| Business Intelligence Platforms | Over and above traditional reporting, Business Intelligence platforms assess, analyse and extract meaningful and actionable insights from the data, allowing rapid tactical and strategic responses which can be used to, for example, improve fan engagement, fan experience, commercial revenues and operational efficiencies etc. |
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| Captive Portal (Wi-Fi) | Homepage that visitors are presented with on their smartphone / digital devices when connecting to venue Wi-Fi networks. Usually offered as a free incentive, a Captive Portal becomes a key source of data collection through user registration, as well as offering commercial sponsorship messaging opportunities |
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| Car Park Management Systems (ANPR – Automated Number Plate Recognition) | Systems that manage a car park’s security, efficiency, occupancy and commercial revenue potentials, which may be accessible via physical kiosk, web portal or App |
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| CCTV (Closed Circuit Television) | Video surveillance platform that provides fundamental recording services to venues, ensuring crowd safety, incident response clarity and post-incident audit |
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| CDP (Customer Data Platform) | Creates a single view of all data held on a customer, even if the data sits in various other systems and platforms, and allows customised engagement and commercial opportunity tailored, and therefore more personal and relevant, to that user |
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| Cellar Management Systems | An outsourced or “fractional” senior technology leadership service which supports internal resource by providing strategic oversight, governance, and architectural direction |
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| Connectivity | Typically relates to the wireless network systems that allow venue visitors to connect to the internet. This can be Wi-Fi or DAS (see DAS, below), but the goal is to support a visitor’s enjoyment of their visit, support fan engagement opportunities, provide access to in-venue retail or F&B services, utilise digital ticketing etc. |
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| Content Management Systems (CMS) | Platforms used to centralise, manage and distribute consistent messaging and content (words, pictures, videos, interesting and relevant data, menu boards, commercial sponsor messages etc.) to websites, apps, display screens etc. |
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| Core Network | The integral connectivity layer that facilitates communication between all devices within a venue, including wired, wireless, public and corporate devices. The core network serves as the “brain” of a venue |
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| CRM (Customer Relationship Management) | A platform that centralises all information about customers and prospects into one place. Note the differences in functionality with both CDP and Data Warehouse and Date Lake |
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| CTOaaS (Chief Technology Officer as a Service) | An outsourced or “fractional” senior technology leadership service which supports internal resource by providing strategic oversight, governance, and architectural direction |
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| Customer Lifetime Value (CLTV) Analysis | Marketing models built in Business Intelligence Platforms from customer engagement, spending, and behavioural data. These model the lifetime spend value to the business of a single customer based on their behavioural profile. This insight helps to optimise marketing spend, identify high value customer profiles, and direct customer engagement strategy |
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| Customer Preference Management | A digital “control room” or a, “settings page” on a your website or app that puts your customers in charge of how they interact with you. E.g. they may wish to receive comms from you but not your sponsors. This ensures that e.g. someone that unsubscribes from sponsor comms doesn’t also opt-out from comms with you as a consequence |
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| Customer Service Tools & Chatbots | Digital service tools providing scalable, real-time support and guidance to customers throughout their journeys before, during, and after events. These tools should deliver efficiencies to you and a better experience for customers |
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| DAS / 5G (Distributed Antenna Systems) | A network of antennas installed throughout a venue to boost cellular signal i.e. to improve mobile phone signal. DAS can be single provider e.g. just EE, or multiple providers. DAS can be used for public and internal operational requirements, and can support or, in some use-cases, replace public Wi-Fi installations. This may be preferable to costly wi-fi but be aware that you may not then control the customer data flowing through these networks |
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| Data Analytics & Visualisation | Automated logic which ingests structured, unstructured and prepared data from a Data Warehouse, transforming them as graphical / visual representations which guide informed strategies through analytics and insights through historic performance data, performance monitoring, and the development of SMART KPIs |
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| Data Lake | A flexible repository for large, raw, and unstructured data retained for future analysis, innovation, and modelling. Secure storage of data before processing for use in a Data Warehouse |
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| Data Warehouse | A structured environment where raw data, taken from a secure Data Lake; is cleaned, processed, and aggregated to support trusted reporting and trend analysis |
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| Digital Asset Management (DAM) | A centralised storage for images, videos, brand imagery, and other assets for use by all users at the club. Use of a DAM ensures consistency in branding and imagery across all media and documentation |
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| eCommerce Solutions | Digital systems that enable venues and rights holders to sell products, services, and experiences online, managing the end-to-end journey from browsing and payment through to fulfilment and customer data capture |
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| Digital Signage | Digital displays such as TV screens, totems and projectors that provide helpful and commercialisable information to venue visitors |
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| Enterprise Resource Planning Systems (ERP) | Integrated platforms that manage core business functions such as accounting, payroll, contracts, and compliance. Manages scale, governance, and financial control |
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| Fan Engagement Tools | Systems and tools used to increase interaction through polls, games, content, and live experiences; converting attendance into participation and loyalty. Generating commercial value through sponsor exposure and engagement, as well as extended engagement and connection with fans beyond the event |
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| Fantasy & Gaming | Gamification of the digital experience to provide fans a way of engaging more deeply and throughout the year. Participation provides an experience for fans to connect and engage with the club/venue outside of the event |
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| Intranet | An internal digital workspace for staff communication, documents, and operational resources. Improves coordination, consistency, and internal communication |
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| Internet Protocol Television (IPTV) | The modern way to distribute live video across a venue, including free-to-air TV, premium satellite channels, in-venue broadcasts and private-event live streams. Enables central control but the flexibility to tailor content per screen |
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| Information Technology Managed Service (ITMS) | Third-party IT specialist teams that maintain, secure and operate your IT estate |
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| LED Displays | Large format screens that are made up of physically visible LEDs. Allows for content to be visible at various distances, usually being used as a statement piece |
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| Loyalty & Membership Management | Systems that manage rewards, points, memberships, and fan benefits to encourage repeat engagement and gain data backed relationships |
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| Mobile App | Mobile application providing the central point to access and engage with fan experience systems, communications, and venue information, commercial sponsor branding and engagement, and transactional opportunities e.g. purchasing goods and services – key to data capture |
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| Over The Top Media (OTT) | A digital service that enables a club/venue to share video and audio content directly to fans over the internet. Most sports organisations will usually only require a Streaming (qv) platform: OTT platforms require considerable investment (think Netflix) |
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| Public Address & Voice Alarm (PAVA) | In-house venue audio speakers that relay messages to spectators, visitors and staff. This can range from safety announcements to matchday entertainment |
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| Queue Management Software | Tools that monitor, predict, and optimise queues to improve customer flow, reduce wait times, increase customer satisfaction, and increase sales revenues. May apply to bars, toilets etc. |
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| Room / Suite Management | Systems that oversee bookings, access, services, and billing for hospitality suites and rooms. Enables high end delivery of high margin hospitality revenue |
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| Single Sign-On (SSO) | Authentication systems that allow users to access multiple applications with one set of credentials e.g. website, bookings platform, customer services tools etc. Improves user experience while strengthening digital security and data capture |
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| Social Media Monitoring & Listening | Software that tracks mentions, sentiment, and trends across social platforms; providing insight into reputation and any experience issues |
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| Stadium Tour & Museum Bookings | Systems that manage ticketing, scheduling, and capacity for tours, exhibitions, and experiences. Enabling time-allotted or general admission visits – enhancing venue monetisation and value beyond the matchday |
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| Steward Management Systems | Platforms used to schedule, deploy, and communicate with stewards and event staff. Securing safety, compliance, and fan experience |
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| Streaming Platforms | Platforms delivering live and on-demand content across consumer devices, extending audience reach and engagement online |
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| Systems Monitoring Software | Tools that track the real time health, performance, and availability of operational hardware and software systems. Preventing systems issues becoming event day failures |
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| Telephony Systems | Voice communication platforms enabling internal and external calls across venue operations. A development of traditional telephony systems, organisations are migrating towards contact centre technologies which enable deeper engagement through additional functionality such as live chat, email, or IVR (Interactive Voice Response) or other automated customer experience tools |
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| Ticketing & Premium Experience Systems | Platforms that manage ticket sales, seat allocation, hospitality packages, and access rights – central to monetisation and experience |
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| Website | The primary digital presence and access point for information, ticketing, content, and fan engagement. The first and last touchpoint shaping perception, revenue, and customer journeys |
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